Showing posts with label addiction. Show all posts
Showing posts with label addiction. Show all posts

Tuesday, February 22, 2011

Video game addictions? I think not.



Are video games addictive?  At first, one would be inclined to think so with the funny and sometimes horrific news stories, forum articles, and crazy addiction videos.  There are thousands upon thousands of stories of video game addictions on the internet.  There are threads about people who forget to feed their children because of a game called Second Life, and people who lose their jobs, families, and dignity because of the game World of Warcraft.  With such obvious examples like this, it would be difficult for anyone to deny the power that video games have to take hold of their users in the form of an addiction.

Sherry Turkle brings up an interesting viewpoint that contradicts with the assumption of video game addictions as actual addiction.  In an article called Video Games and Computer Holding Power, Turkle researches the addiction question.  She examines situations in which, as people play games, they seem more “possessed” by them rather than playing them for enjoyment.  She eventually steers towards the final argument that sums up her article: the video game addiction problem is more about the people than the video games--video games themselves are not addictive.

How can they not be?  People forget to feed their children!  People lose hold of their friends, spouses, families, and sometimes even their lives!

So, why aren't they addictive?  Turkle mentions that you need look no farther than a house's back yard: gardening is the answer.

=?

If you research briefly, gardening can be addictive, just like video games.  The key similarity between gardening and video games, as addictions, lies on the basis that both can be escapes from regular life.

Video games are an escape--an excellent escape.  They require almost no physical effort to get involved.  Note though, that it be too much of a stretch to consider all video games as addictive.  Some games are too short, too difficult, too boring, or just too strenuous to play for long periods of time.  Many of the modern video games coming out require strenuous physical exercise, which most aren't capable of performing for long periods of time.

Of all video games, there are only a few that get targeted over and over as "addictive."  These few video games are meant to be played for hours at a time, and offer great psychological rewards for doing so.  They also have the potential to be self-perpetuating, with extended play of video-games causing real-life circumstances to diminish, which then reinforces the desire to escape into the video game.

In my experience, anything that helps someone escape from the realities of their own life can be habit forming.  The video games that are commonly cited as being "addictive" fall among these tools for long-term escape, but the set of escape activities one can partake in are endless.  I strongly agree with Turkle's thesis: the great distinction that must be made is that the escape is addicting, not the game itself.