Showing posts with label computer game. Show all posts
Showing posts with label computer game. Show all posts

Tuesday, February 22, 2011

Video game addictions? I think not.



Are video games addictive?  At first, one would be inclined to think so with the funny and sometimes horrific news stories, forum articles, and crazy addiction videos.  There are thousands upon thousands of stories of video game addictions on the internet.  There are threads about people who forget to feed their children because of a game called Second Life, and people who lose their jobs, families, and dignity because of the game World of Warcraft.  With such obvious examples like this, it would be difficult for anyone to deny the power that video games have to take hold of their users in the form of an addiction.

Sherry Turkle brings up an interesting viewpoint that contradicts with the assumption of video game addictions as actual addiction.  In an article called Video Games and Computer Holding Power, Turkle researches the addiction question.  She examines situations in which, as people play games, they seem more “possessed” by them rather than playing them for enjoyment.  She eventually steers towards the final argument that sums up her article: the video game addiction problem is more about the people than the video games--video games themselves are not addictive.

How can they not be?  People forget to feed their children!  People lose hold of their friends, spouses, families, and sometimes even their lives!

So, why aren't they addictive?  Turkle mentions that you need look no farther than a house's back yard: gardening is the answer.

=?

If you research briefly, gardening can be addictive, just like video games.  The key similarity between gardening and video games, as addictions, lies on the basis that both can be escapes from regular life.

Video games are an escape--an excellent escape.  They require almost no physical effort to get involved.  Note though, that it be too much of a stretch to consider all video games as addictive.  Some games are too short, too difficult, too boring, or just too strenuous to play for long periods of time.  Many of the modern video games coming out require strenuous physical exercise, which most aren't capable of performing for long periods of time.

Of all video games, there are only a few that get targeted over and over as "addictive."  These few video games are meant to be played for hours at a time, and offer great psychological rewards for doing so.  They also have the potential to be self-perpetuating, with extended play of video-games causing real-life circumstances to diminish, which then reinforces the desire to escape into the video game.

In my experience, anything that helps someone escape from the realities of their own life can be habit forming.  The video games that are commonly cited as being "addictive" fall among these tools for long-term escape, but the set of escape activities one can partake in are endless.  I strongly agree with Turkle's thesis: the great distinction that must be made is that the escape is addicting, not the game itself.

Sunday, January 16, 2011

What Are the Origins of Video Games?

With the Sony Playstation 3, Microsoft Xbox 360, and Nintendo Wii consoles for playing games on your TV, and the new and impressive changes being made to computer games and computer hardware, we lose track of video game origins.  The first video game, computer game, and video game console were the first of the games and consoles we view as commonplace today.  Here is a brief set of "firsts" for the video gaming world:

The first video game:  The first true recorded video game was a game called Tennis for Two (which later evolved into Pong).  It was a tennis-style sports game created in 1958 by William Higinbotham, and actually used a monochrome oscilloscope as it's display!  Higinbotham designed the game with two control boxes with knobs so each player could control their in-game paddles located on the sides of the oscilloscope.  The control also included a button to serve the ball.  The true technical marvel used in Tennis For Two utilized a simple analog computer to display the "tennis ball" as a blip of light on the oscilloscope's screen, and to calculate the ball's trajectory.
The first computer game: Three men named Steve Russel, Alan Kotok, and Peter Sampson, all students at MIT, created the first computer game called Spacewar! in 1962.  It was a combat game which took place in space, where the players fought each other in their own spaceships.  It was built on the DEC (Digital Equipment Corporation) PDP-1 computer and featured a moving background, non-player obstacles, and synthesized music.
The first video game console (television gaming apparatus): was the Brown Box invented by Ralph Baer in 1968.  Millions of TVs existed in the United States in the late 1960’s, but they were only used for viewing radio broadcasts.  Ralph Baer determined that he could create a gaming apparatus that could be hooked up to the televisions and allow people to play interactive games with a piece of hardware using their televisions as video displays.  The design was ultimately purchased by a company called Magnavox, which bought the concept device from him, fine-tuned it, and made it into the first commercially sold video game console: the Magnavox Odyssey, in 1972.  Among the first game options were a light-rifle shooting game, a baseball game, a volleyball game, and a racing game.  Other educational options--though not "games" in their definitive sense--were available as well, such as an interactive US States study map.

Source: Supercade- A Visual History of the Videogame Age 1971-1984 (Van Burnham)
(Available on Amazon)